Her artifact adds magic attack and she can block debuffs. While a healer she casts 3 heals, all strong and single target. While a mage she reduces enemy teams healing and turns that into magic damage. Her artifact gives Magic Armor which can be great. heals (1 team wide, 1 single target), 1 silence skill and 1 speed team buff that is passive. Usually they do not deal damage but have some crowed control skills. They come as team wide healer and or single target healer. You can use warrior classes as tanks like Ishmael but they will not have the defense or tanking skills such as actual tanks. His skills are magic attack based so a magic buffing team suits best.
Burns enemy energy and shares damage with the team can also resurrect himself or a team member once per fight.īecause he deals no damage, he is merely a nuisance in battle, his value comes from resurrection to be more annoying or to bring a valuable team member back to live. armor, no damage skills but an team wide physical damage shield skill. armor but she gains dodge for her and the team and has a stun.Īll her skills are magic damage based so she must be in a magic party buffing team.Īvg. What makes him a great tank is he deals a lot of damage while healing from it and thus belongs in a physical damage party.īelow avg. High armor, excellent damage skills and vampirism but no self heals besides that and no stun etc. Whats bad is, she has no vampirism and no damage skills. Her artifact will increase team armor which is good. defenses but her first skills doubles her magic and physical armor.Īll skills are based on her Hit Points and has self regeneration but when she does that, your middle row will become the tanks which is risky. An excellent tank is defined by adding: he deals a lot of damage! **Ziri** Tanks A good tank is defined as: stays alive (high magical and physical armor + vampirism + dodge) and matches the buffs from your party.
What is a good team? To answer that, lets imagine you have access to everything. Possible effects are: Magic or Armor Penetration, Magical of Physical Attack, Armor, Critical Hit Chance, Dodge etc. Based on the team you wish to build, it will matterįirst artifact skill of the three will at 3 stars trigger each time you use that first hero skill and buff the entire team.
Some hero's can stun, poison, blind, prepare combos etc. * Do their shards drop in events? Excellent, thats easy, just save 30 Energy Potion so you can use 6000 Energy during the event. * Do their shards drop in the loot chest for 200 gems? Be rich or don't even try. * Do their shards drop in Guild War? You are screwed if you are in an inactive guild, other wise it takes month to forever based on: Do you win a war? * Do their shards drop in either Arena? Excellent it is very easy to farm and to max them, it just takes a lot of months. * Do their shards drop in the Tower? Excellent it is very easy to farm and to max them, it just takes months.
That energy you won't have to upgrade items as you spend it farming shards. * Do their shards drop in mission? That means you need a lot of precious energy as drop chances are low. What is a good Hero? That depends on the following: **Can you get them to 6 Stars or not?** I've seen many Team Building questions so here are a few thoughts you want to consider.ģ-4 DPS The team is either focused on Magic Damage or Physical Damage - never mix those (exception can be a healer in a physical team).